AION 2 Stats Explained

Every stat the official armory shows, what the game says each one feeds, and the order player guides stack them for each class.

You want

To read your character sheet, and to know which stat lines to keep when you compare two pieces of gear.

This page gives you

The official stat names in three groups, the effect each one feeds as the official armory reports it, and each class's stat order from player guides. How much one point is worth is unknown: NCSoft has not published per-point values, so this page does no stat math.

Checked against: Global patch Oct 7, 2026 · reviewed Oct 12, 2026.

Primary stats

StatFeeds (official armory)Feeds (community)
Might STRAttack increaseAttack
Dexterity DEXUnknownEvasion, Block, Critical Hit Resist
Intelligence INTUnknownStatus Effect Chance
Constitution CONUnknownHP
Precision AGIUnknownAccuracy, Critical Hit
Willpower WISUnknownStatus Effect Resist

Official source Names and codes come from the official armory. The armory only names an effect when the character has points in that stat, and our level-45 sample only showed one for Might. Community source The community column is read from the global client (build 0.0.4387.0) by a third-party site; NCSoft has not confirmed it.

Official source Official armory: character stats (sampled level-45 NA characters) · observed October 12, 2026

Community source MetaBot stats page (global client build 0.0.4387.0, undated) · observed October 12, 2026

How much is one point worth?

Officially unknown. NCSoft has not published per-point values. Community source One client reading says every primary and deity stat adds 0.1% to each of its effects per point, with no breakpoints, and puts the critical hit rate cap at 50%. NCSoft has not confirmed either, so this site does no stat math with them.

Deity stats

Ten stats are tied to the ten deities. Each one feeds two effects. On gear they show with the deity in brackets, e.g. "Time [Siel]".

StatDeityFeeds (official armory)
JusticeNezekanDefense increase, Perfect Chance
FreedomVaizelAccuracy increase, Evasion increase
IllusionKaisinelCooldown, Endurance Penetration
LifeYustielHP increase, Regeneration
TimeSielCombat Speed, Double Resist
DestructionZikelAttack increase, Perfect Resist
DeathTrinielCritical Hit increase, Regeneration Penetration
WisdomLumielDouble Chance, MP Cost
DestinyMarchutanEndurance, MP increase
SpaceIsraphelBlock increase, Move Speed

Official source Effect names as the armory returns them. How much each point adds: unknown.

Official source Official character armory (stat panel) · observed October 12, 2026

Stat lines on gear

These are the stat lines found on 142 items worn by top global characters, most common first. If a guide names a stat that is not on this list, it may be a Korean-client name.

Defense HP Attack MP Critical Hit Accuracy Block Natural MP Regen Evasion Critical Hit Resist Natural HP Regen Back Defense Constitution Critical Damage Defense Dexterity Front Defense Status Effect Resist Willpower Might Perfect Chance Regeneration Defense increase Endurance Penetration Precision Attack increase Combat Speed Endurance Perfect Resist Weapon Damage Tolerance Double Chance Double Resist Flight Power Intelligence Multi-hit Resist Damage Boost Move Speed Weapon Damage Boost Back Attack Damage Tolerance Multi-hit Chance Critical Attack Front Attack Status Effect Chance Critical Damage Boost Critical Damage Tolerance Incoming Heal Penetration HP Potion Recovery increase Power Shard Damage Bonus PvE Damage Boost PvE Damage Tolerance

Official source Sample of worn items, not a full item database; rarer lines may be missing.

What each class stacks

NCSoft publishes no stat weights. This table repeats the stat order from the player guides behind each class build page, highest first. Read it as "what guides agree on", not as a formula.

ClassPvE orderPvP order
GladiatorAccuracy > Critical Hit > Attack > PvE Damage Boost > Combat Speed > Damage ToleranceAccuracy > PvP Damage Tolerance* > Status Effect Resist > Critical Hit > HP > Combat Speed
TemplarAccuracy > Block > HP > Damage Tolerance > Attack > Combat Speed > Cooldown Reduction*Accuracy > PvP Damage Tolerance* > Status Effect Resist > HP > Block > Critical Hit > Combat Speed
AssassinAccuracy > Critical Hit > Critical Damage Boost > Attack > PvE Damage Boost > Cooldown Reduction*Accuracy > PvP Damage Tolerance* > Status Effect Resist > Critical Hit > HP > Evasion
RangerAccuracy > Critical Hit > Critical Damage Boost > Attack > PvE Damage Boost > Combat SpeedAccuracy > HP > PvP Damage Tolerance* > Status Effect Resist > Critical Hit > Attack > PvP Damage Boost*
SorcererAccuracy > Attack > PvE Damage Boost > Critical Damage Boost > Cooldown Reduction* > Combat SpeedAccuracy > PvP Damage Tolerance* > Status Effect Resist > HP
SpiritmasterAccuracy > Attack > PvE Damage Boost > Critical Damage Boost > Cooldown Reduction*Accuracy > PvP Damage Tolerance* > Status Effect Resist > HP > Cooldown Reduction*
ClericHeal Boost* > Attack > HP > Cooldown Reduction* > Damage ToleranceHP > Status Effect Resist > PvP Damage Tolerance* > Attack > Heal Boost*
ChanterAttack > PvE Damage Boost > Critical Damage Boost > Combat Speed > HPHP > PvP Damage Tolerance* > Status Effect Resist > Attack > Heal Boost* > Combat Speed

Community source Sources and dates are on each class page's build cards (guides read Oct 9 to 12, 2026). * marks a stat name guides use that we did not find on sampled global gear (PvP Damage Tolerance, PvP Damage Boost, Cooldown Reduction, Heal Boost).

Patterns across classes: the guides put Accuracy first for Gladiator, Templar, Assassin, Ranger, Sorcerer and Spiritmaster. PvP orders swap damage stats for PvP Damage Tolerance, Status Effect Resist and HP. Cleric PvE leads with Heal Boost; Chanter guides treat it as a damage-first support.

What is unknown

Official source Official patch notes, Oct 6 (PDT) / Oct 7 (CEST) · observed October 12, 2026

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